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Earlier this year, we covered the story of the fan-created legacy Globe of Warcraft server, Nostalrius. Nostalrius was a then-chosen "archetype" server that emulates World of Warcraft before its first expansion, The Burning Crusade, ever launched. These efforts have often been shut downwards by Blizzard when they gained enough momentum to be considered meaning, and Nostalrius was no exception.

What was surprising was the initial date Blizzard offered. The Nostalrius team was invited to Blizzard HQ and had the opportunity to sit downwardly with Mike Morhaime and the other WoW developers to talk virtually the Nostalrius project, the difficulty of creating legacy servers (these are servers dedicated to a previous iteration of the game), and whether or non there was any path frontward for the projection from there.

At present, the Nostalrius team has appear that they intend to reactivate the project — only non with Blizzard'south blessing. In fact, co-ordinate to Viper, a Nostalrius developer, they oasis't heard from Blizzard in months.

Afterward the coming together with Blizzard, we connected to accomplish out regarding the issues they raised in order to help them as much every bit possible and to speed upward the process of an official release. Trust us, we were ready to work similar hell on that, even more than before in order to assistance WoW squad. But nosotros never received any response to these questions, even after 4 months. Then, we tried to evidence our motivation to solve the issues from a different angle by working on mature proposals (studies, cost analysis, schedules, milestones, etc.), including a complete transfer of technology of our existing work, fixing the few remaining issues we had, official Battle.Net integration on Legacy to raise customs driven strategy and other more complex IT topics, all of this on a volunteer basis. Why? Our only goal was to nullify every bit much as possible the touch on of Legacy on the WoW team so that anybody could be pleased with the result. We knew that having even a single person from the current WoW Team working on Legacy might non be seen in a positive lite by the Legion community, something we empathise. Sadly, we never received any answers to these proposals either.

Blizzard obviously took the topic of legacy servers off the tabular array at BlizzCon, which led the Nostalrius team to brand another push at handling the job themselves. In Viper'southward words: "And so, it's time for the states to release our source code and additional tools to the community in the promise that information technology volition maintain the Legacy community every bit much as possible until Blizzard announces an official Legacy plan – should they decide to do that."

Zul'Gurub

Visit Venoxis (aka the Snake Boss) in cute Zul'Gurub!

The Nostalrius squad is giving the code base of operations for their server to a dissimilar projection, Elysium. Starting at present, Elysium has suspended piece of work on its own server iterations and promised instead to implement the Nostalrius source lawmaking, including a restoration of old thespian characters. Xvi Nostalrius team members have joined the Elysium projection already, and the Nostalrius team has promised that one Elysium has successfully integrated their own code base, the source code and boosted tools Nostalrius created to build their ain server project volition be made publicly and freely bachelor.

Characters from Nostalrius will be ported to Elysium servers, but the response from the legacy customs to this announcement hasn't been very positive. Many voices in the legacy customs don't want to meet the server source code publicized, fearing an avalanche of terrible, for-pay servers. Others are adamant that they wanted their characters back, non just moved to a server they may not want to support. Some, meanwhile, wanted one Nostalrius server, not a hundred different servers based on different tweaked source code.

But again — Blizzard hasn't bought into or condoned any of this. There's piffling reason to think it will.

This probably won't stop well

I don't work at Blizzard, so I won't pretend to know what the WoW developers or Blizzard's C-suite think of the thought of legacy servers. Nosotros do, notwithstanding, know that Blizzard has historically taken a very dim view of other people mucking with their code or releasing their ain legacy server projects. From Blizzard's indicate of view, the invitation extended to Nostalrius to travel to HQ and engage directly with the dev team was a significant olive branch to the legacy community — a community they were under no legal obligation to engage with at all. If Blizzard decides to play nasty, they absolutely tin can. In that location's no law protecting any correct to emulate World of Warcraft'south server backend, and there's nothing stopping Blizzard from filing lawsuits seeking injunctions that would preclude the public release of source code, or killing the Elysium project birthday. In fact, that's probably exactly what'll happen. Individual devs may or may not support that decision, only devs don't make these kinds of decisions.

Frankly, information technology would behoove Blizzard to pay attention to requests for legacy servers. While World of Warcraft: Legion offers some opportunities to revisit previous dungeons and content via a new game mode called Timewalking (you visit old dungeons, but your gear and character stats are scaled down to the equivalent level for that dungeon), these instances aren't the same as what we played when they were cut-edge content. The current WoW grapheme classes are vastly different than they were five years agone, and the Timewalking dungeons tend to exist easier than their original counterparts. I'm sympathic to the thought of legacy servers — only this probably isn't the style to go them. If Blizzard decides to really pace upwardly enforcement, it could kill the other legacy projects with relatively little effort.